First Little Update


Foreword

First of all I'd just like to say a huge thank you to everyone who has downloaded and played the game over this last week. The privilege of imagining several thousand coomers drooling over one's hard work is something enjoyed only by a select few and I'm glad to have finally joined those ranks.

Also, an extra extra huge thank you to those people who so generously parted with some cold hard cash to support my artistic vision. It will not go unrewarded my compatriots.

Onto Business

This is just a small update primarily adding a few more customization options. After speedrunning implementing the preset system and chasing the last few remaining major bugs last week I completely fried my brain and wanted to chillax a bit with something a bit more basic. To that end I have added four varieties of horns, a new hairstyle, and two types of glasses (the frames and lenses of which can be customized). This, as I'm sure you can already picture, is excellent news for fans of demonic librarians:



Some additional tweaks and fixes were made behind the scenes, but nothing worth mentioning.

Up Next

I did model one additional hairstyle featuring a long ponytail, but this brought to light an issue. Namely that hair models are currently static, having no physics or movement whatsoever. Now I could of course add a skeleton to the hairstyles I create and give them dynamism that way, but unfortunately this would not extend to models imported at runtime. With customization being the point of Hyperdeep, I want to come up with a solution that can be used for any and all imported hairpieces.

To that end I've been experimenting with various in-material techniques to add some kind of weird, fake-proxy physics to the hair without requiring a skeleton. Some promising results already, but it's certainly going to take more time. Expect to see something in this vein next release.

Files

HYPERDEEP 0_1_1a.zip 259 MB
Nov 08, 2020

Get HYPERDEEP [Demo]

Comments

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(+2)

this is the game I've been dreaming of!  Thank you SOOO much for taking on this project!!  Couple of questions/requests
1. do you have handjob or her hands on his cock in your plans?
2. are there plans to have an option for the girl to stick out her tongue (perfect target practice for hitting the "J" key!!)?

Hey thanks!

I've got a hands-on-dick pose mostly implemented. Just need to sort out the logic of blocking the mouth from clipping through them. Expect to see this soon.

Tongue animations was actually something that got cut from the initial release to save a bit of time. This also won't take too much effort to implement so yes definitely plans for this.